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		<title>3 Marketing Lessons From Facebook’s Instagram Acquisition</title>
		<link>http://siliconbowery.com/2012/04/13/3-marketing-lessons-from-facebooks-instagram-acquisition/</link>
		<comments>http://siliconbowery.com/2012/04/13/3-marketing-lessons-from-facebooks-instagram-acquisition/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 16:38:07 +0000</pubDate>
		<dc:creator>matthewsiegel</dc:creator>
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		<description><![CDATA[Re-posted from Mashable: This week, pages upon pages of commentary have been written about Facebook’s acquisition of Instagram, the astronomical valuation applied to the deal, and the competitive impetus for the transaction. But what’s most interesting is what it implies about Facebook’s perspective on content creation versus content distribution. Before Instagram, Facebook was exclusively a way to &#8230; <a href="http://siliconbowery.com/2012/04/13/3-marketing-lessons-from-facebooks-instagram-acquisition/">Continue reading <span class="meta-nav">&#187;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siliconbowery.com&amp;blog=3133318&amp;post=426&amp;subd=matthewsiegel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em><img class="alignright" title="Facebook" src="http://7.mshcdn.com/wp-content/uploads/2012/02/facebook-mobile-app-600.jpg" alt="" width="294" height="184" />Re-posted from <a href="http://mashable.com/2012/04/12/marketing-lessons-facebook-instagram-acquisition/">Mashable</a>: </em>This week, pages upon pages of commentary have been written about <a href="http://mashable.com/2012/04/09/facebook-instagram-buy/">Facebook’s acquisition of Instagram</a>, the astronomical valuation applied to the deal, and the competitive impetus for the transaction. But what’s most interesting is what it implies about Facebook’s perspective on content creation versus content distribution.</p>
<p>Before Instagram, Facebook was exclusively a way to distribute. It didn’t provide tools to actually create (with the exception of typed status updates). Instead, it largely left creation to others — notably <a href="http://mashable.com/follow/topics/zynga">Zynga</a> for games, native camera applications for photos, and record labels and <a href="http://mashable.com/2012/04/11/mashable-spotify-play-button/">Spotify</a> for music.</p>
<p>Facebook’s purchase of Instagram represents the acquisition of a technology platform that enables people to create and share. Think about it. When you take out your phone and snap a photo, not only do you use Instagram to create content, but you almost always immediately use the app to share it, too.</p>
<p>The larger shift toward content creation has been on the horizon for some time. Just look at <a href="http://mashable.com/follow/topics/pinterest">Pinterest</a>. While many users aren’t creating the images themselves, they are the creators of their own pinboards, and the time spent crafting those vehicles for self-expression is undoubtedly astronomical.</p>
<p>That makes this space ripe with deeper user interaction, and that’s worth something. Facebook certainly thinks so. They just <a href="http://mashable.com/2012/04/10/instagram-timeline/">spent $1 billion</a> on a company with no business model — just the proven capability to engage consumers while they create. Marketers should take a cue from Facebook’s move and apply the following tips.</p>
<hr />
<h2>1. Seek Out Content Partners</h2>
<hr />
<p>If content creation isn’t your brand’s core competency, don’t reinvent the wheel – look to others who can help. Just as Facebook acquired Instagram, marketers too can work with companies that deliver content creation capabilities. Running a campaign with a content partner can, in the end, result in far more engagement than expected.</p>
<hr />
<h2>2. Embrace Platforms with Traction</h2>
<hr />
<p>One of the first things <a href="http://www.washingtonpost.com/business/facebook-to-buy-instagram-photo-sharing-app/2012/04/09/gIQABMwM6S_story.html" target="_blank">Mark Zuckerberg said</a> after the deal was that Instagram would largely be left alone, and the existing experience will remain intact. Marketers often go in the other direction. They try to micro sites, special flash platforms, or their own apps, which can limit the possibilities for sharing and consumer participation. Companies like Facebook and Instagram are already great at powering content creation and distribution. So are sites like Pinterest. Marketers should leverage each platform’s expertise, instead of trying to create something similar from scratch.</p>
<hr />
<h2>3. Make Room for Amateurs</h2>
<hr />
<p>Content creation can sound scary, because not everyone has the skill to create good music, photos, or video. Smart platforms and campaigns like Instagram and Pinterest make room for the pros, but they largely believe in the creative possibilities of the consumer audience. Anyone can snap a photo, just as anyone can create a pinboard. Marketers shouldn’t relegate themselves to all pros. Pros create aspirational content that people will want to share, but amateurs bring reach.</p>
<p>This May, <em>Mashable</em> will be be exploring the future of digital marketing at our signature conference, Mashable Connect. See below for all of the details.”</p>
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		<title>For Brands, Time To Get Ready For Facebook Timeline</title>
		<link>http://siliconbowery.com/2012/03/14/what-facebook-timeline-means-for-brands/</link>
		<comments>http://siliconbowery.com/2012/03/14/what-facebook-timeline-means-for-brands/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 17:54:17 +0000</pubDate>
		<dc:creator>matthewsiegel</dc:creator>
				<category><![CDATA[marketing]]></category>
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		<guid isPermaLink="false">http://siliconbowery.com/?p=397</guid>
		<description><![CDATA[Re-posted from Forbes.com &#8211; Matthew Siegel On March 30, all Facebook Pages will be automatically switched over to the new timeline format. If you&#8217;re a brand and you value your Facebook presence, you need to understand what this means. Timeline is an elegant and exciting new way to display content and information &#8211; for a &#8230; <a href="http://siliconbowery.com/2012/03/14/what-facebook-timeline-means-for-brands/">Continue reading <span class="meta-nav">&#187;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siliconbowery.com&amp;blog=3133318&amp;post=397&amp;subd=matthewsiegel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Re-posted from <a href="http://www.forbes.com/sites/ciocentral/2012/03/15/for-brands-time-to-get-ready-for-facebook-timeline/">Forbes.com &#8211; Matthew Siegel</a></em></p>
<p>On March 30, all Facebook Pages will be automatically switched over to the new timeline format. If you&#8217;re a brand and you value your Facebook presence, you need to understand what this means.</p>
<p>Timeline is an elegant and exciting new way to display content and information &#8211; for a full description you can go <a href="http://www.facebook.com/about/pages">straight to the horse&#8217;s mouth</a>. For brand marketers, the bottom line is that the days of the &#8220;profile&#8221; are gone. From now on, your presence on Facebook will be visualized as a timeline of what you&#8217;re doing and what you&#8217;ve done, starting with the present and scrolling all the way down to your earliest days.</p>
<p><strong>The implications for brands using Facebook to promote themselves are simple. When your Facebook Page was a profile, you could control what people saw when they reached it. Now, people are first going to see what you and your followers are actually doing &#8211; not necessarily the functionality or campaign you are trying to promote.</strong> Red Bull provides us with a great example. Before the change, the whole page was &#8220;Like-gated&#8221; &#8211; that is, Red Bull drove visitors to their default app which forced visitors to Like Red Bull before doing anything else. This is no longer an option with Timeline. On the right, you can see that now, if Red Bull wants to direct you to an app, they need to post about it or add it to one of the small shortcut images at the top right of their Page.</p>
<div id="attachment_398" class="wp-caption alignright" style="width: 288px"><a style="color:#ff4b33;line-height:24px;" href="http://matthewsiegel.files.wordpress.com/2012/03/red-bull-facebook.jpg"><img class="wp-image-398  " style="border-color:initial;border-style:initial;" title="red-bull-facebook" src="http://matthewsiegel.files.wordpress.com/2012/03/red-bull-facebook.jpg?w=278&#038;h=275" alt="" width="278" height="275" /></a><p class="wp-caption-text">Before Timeline</p></div>
<div id="attachment_399" class="wp-caption alignright" style="width: 310px"><a href="http://matthewsiegel.files.wordpress.com/2012/03/picture1.jpg"><img class="size-medium wp-image-399 " title="Picture1" src="http://matthewsiegel.files.wordpress.com/2012/03/picture1.jpg?w=300&#038;h=275" alt="" width="300" height="275" /></a><p class="wp-caption-text">With Timeline</p></div>
<p>In Red Bull&#8217;s case, this means that the Like-gating app is now of limited value. Why? Because it can&#8217;t show up as a default app, and there&#8217;s no real reason for anyone to share it or talk about it, since it provides no interesting content or value. If Red Bull wants to drive traffic to specific Facebook apps on its Page, those apps need to be compelling enough to make people Like and share them so links to those apps start showing up in people&#8217;s feeds.</p>
<p><strong><em>Content</em> is still king in the <em>context</em> of Facebook. </strong>It&#8217;s been said that content is no longer king, a point I am fond of refuting. For the purposes of this analysis, let&#8217;s take <em>content</em> to mean anything within a Facebook app that a brand wants consumers to see and share. Timeline is a wonderful change to the <em>context</em> of Facebook &#8211; that is, the way Facebook displays information to the end-user. Instead of the familiar Profile context and its categorical display of data, we are now being presented with Timeline, a linear, time-driven display for events. Although this change is <em>contextual</em>, it highlights why <em>content</em> is so much more critical than it was in a pre-Timeline world, because without good content, links to your brand&#8217;s apps won&#8217;t be shared and no one will know about them. You can no longer force visitors to your page into a specific funnel or app as proactively as you could before.</p>
<p>This means that apps like <a href="http://www.indabamusic.com/opportunities">Indaba Music&#8217;s </a>Opportunity App are going to flourish with Timeline. The Opportunity App is all about content &#8211; the hottest music being created from <a href="http://www.indabamusic.com/opportunities">current music-based contests</a>, so there&#8217;s reason for consumers to share the app and share the content within the app &#8211; all driving people back to a branded experience. Here&#8217;s <a href="http://www.facebook.com/rufuswainwrightofficial?sk=app_117265865029001">one we currently have running for Rufus Wainwright</a> (who ironically hasn&#8217;t yet switched to Timeline). The trick is to create a steady flow of content over time that keeps followers engaged for the long haul. The app on Rufus&#8217;s page will dynamically pull the most interesting tracks and display them for his fans for as long as the contest is running; without any additional effort or curation.</p>
<p>To sum up, successful Page marketing within Facebook Timeline can be boiled down to 3 concepts:</p>
<p><strong>1. Provide Quality Content:</strong> The content within your brand&#8217;s Page or  app needs to be interesting enough for consumers to share it, because you can no longer force feed to to them simply by driving traffic to your Page. Apps need to show up in user&#8217;s news feeds to get attention.</p>
<p><strong>2. Provide Dynamic Content:</strong> Simply announcing a new piece of content and hoping for a story to form will no longer be effective in the Timeline format. Finding unique ways to secure a flow of original content is the key to consistent relevance with followers and potential followers.</p>
<p><strong>3. Understand the Unique Context of Timeline.</strong> Just like our common everyday conception of time, Timeline is linear &#8211; it puts events on a line and it flows one way. When things happen is now just as important as where they happen. You may have a dedicated space on your Page for posting new content (the <em>where</em>). But with Timeline, the only way to sustain interest is to offer content that lends itself to continuous updating and sharing (the <em>when</em>). Running a contest? Think about having multiple rounds that evolve over time. Curating a selection of music? Tell the story of that playlist by detailing the track selection process. The river of Timeline will rapidly carry whatever content you create downstream unless you create reasons for it to constantly re-emerge.</p>
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		<title>NY Tech Community Fights SOPA</title>
		<link>http://siliconbowery.com/2012/01/14/ny-tech-community-fights-sopa/</link>
		<comments>http://siliconbowery.com/2012/01/14/ny-tech-community-fights-sopa/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 23:27:06 +0000</pubDate>
		<dc:creator>matthewsiegel</dc:creator>
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		<description><![CDATA[If you care about the internet, entrepreneurship or technology, you should care about PIPA / SOPA. For the record, I am 100% in favor of protecting the rights of artists and copyright holders. Artistic creation takes incredible effort and intellectual property rights help insure that we have a vibrant culture and media economy. However, the &#8220;Stop &#8230; <a href="http://siliconbowery.com/2012/01/14/ny-tech-community-fights-sopa/">Continue reading <span class="meta-nav">&#187;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siliconbowery.com&amp;blog=3133318&amp;post=389&amp;subd=matthewsiegel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>If you care about the internet, entrepreneurship or technology, you should care about PIPA / SOPA. For the record, I am 100% in favor of protecting the rights of artists and copyright holders. Artistic creation takes incredible effort and intellectual property rights help insure that we have a vibrant culture and media economy. However, the &#8220;Stop Online Piracy Act&#8221; is not about stopping online piracy. It is a seemingly quick fix for a difficult, complicated problem that will create new issues, potentially far worse than those it means to address. Those of us who care about media and technology need to do what we can to make sure our lawmakers understand this. If you haven&#8217;t read it, I highly recommend Prof. Lawrence Tribe&#8217;s <a href="http://www.net-coalition.com/wp-content/uploads/2011/08/tribe-legis-memo-on-SOPA-12-6-11-1.pdf">letter to congress</a>, which outlines how SOPA violates the 1st Amendment.</p>
<p>More generally, I HAD to reprint the following call-to-action from the organizers of the <a href="http://nytm.org/sos/">NY Tech Meetup</a>. For those of us who have witnessed the impact of technology and media businesses on the New York business climate, the proposed legislation is particularly disconcerting.</p>
<blockquote><p>The future of the NY tech community is in jeopardy. The Internet and information technologies have created a renaissance in startup innovation in New York that now rivals Silicon Valley as a hub for economic growth. Tens of thousands of New Yorkers have been inspired to become entrepreneurs creating thousands and thousands of new jobs and offering professionals in many of New York’s traditional industries the opportunity to start new careers participating in the 21st century global economy.</p>
<p>However, Congress is in the process of rushing through legislation which will not only severely damage the Internet as a marketplace and platform for entrepreneurship and open innovation, but will also seriously impact the ability of our New York tech community to continue to generate jobs, grow and flourish. Within the next two weeks, the US Senate is planning to bring the <a href="http://www.opencongress.org/bill/112-s968/show">Protect Intellectual Property Act (PIPA) S.968</a> to the floor for a series of votes to ensure its passage.</p>
<p>This legislation would give the government and corporations the ability to censor the net in the name of protecting creativity simply by convincing a judge that a site is “dedicated” to copyright infringement. PIPA would give the government and corporations the ability to shut down any site connected to an accused copyright infringer. Its companion legislation in the House, the <a href="http://www.opencongress.org/bill/112-h3261/show">Stop Online Piracy Act (SOPA), H.R. 3261</a>, contains many similar problems, as well as threatening ordinary users with jail for streaming any copyrighted work &#8211; even just video of themselves singing a pop song.</p>
<p>More importantly, the legislation amounts to a wholesale re-engineering of the open web in a way that would allow the US government to prosecute Internet users without due process, which in turn would discourage innovation, limit investment, and hurt the our economic future. You can read and hear more about this dangerous and hurtful legislation here: <a href="http://www.fightforthefuture.org/pipa">FightForTheFuture.org/pipa</a> or <a href="http://americancensorship.org/">AmericanCensorship.org</a>.</p>
<p>As much as we agree that infringing on copyrighted material should be eliminated from the web as much as possible, the cure that is being proposed and championed by the lobbying power of major copyright holding organizations like the Recording Industry Association of America (RIAA) and the Motion Picture Association of America (MPAA) will create a cure that is much worse than the disease and irrevocably damage the very nature of the internet and by extension, the future of New York.</p>
<p>We believe it is imperative that we stop this bill from passage!</p>
<p><em>Signed: </em>Andrew Rasiej, Chairman — <a href="http://twitter.com/rasiej">@rasiej</a><br />
Scott Heiferman, Founder — <a href="http://twitter.com/heif">@heif</a><br />
Nate Westheimer, Executive Director — <a href="http://twitter.com/innonate">@innonate</a><br />
Jessica Lawrence, Managing Director — <a href="http://twitter.com/jessicalawrence">@jessicalawrence</a><br />
And the entire NY Tech Meetup Board — <a href="http://twitter.com/nytm">@nytm</a></p></blockquote>
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		<title>Elusive Online &#8220;Community&#8221;</title>
		<link>http://siliconbowery.com/2011/11/16/elusive-online-community/</link>
		<comments>http://siliconbowery.com/2011/11/16/elusive-online-community/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 06:21:44 +0000</pubDate>
		<dc:creator>matthewsiegel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://siliconbowery.com/?p=381</guid>
		<description><![CDATA[Friend and Indaba Music co-founder Jesse Chan-Norris (jcn for those who know him in the virtual world, @jcn) would not allow the team at Indaba to refer to our website as a &#8220;community&#8221; for quite some time after launch. At least 2 years if memory serves. Why? Because &#8220;community&#8221;, he said, was hard. JCN outlined &#8230; <a href="http://siliconbowery.com/2011/11/16/elusive-online-community/">Continue reading <span class="meta-nav">&#187;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siliconbowery.com&amp;blog=3133318&amp;post=381&amp;subd=matthewsiegel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Friend and <a href="http://www.indabamusic.com">Indaba Music</a> co-founder Jesse Chan-Norris (jcn for those who know him in the virtual world, <a href="https://twitter.com/#!/jcn">@jcn</a>) would not allow the team at Indaba to refer to our website as a &#8220;community&#8221; for quite some time after launch. At least 2 years if memory serves.</p>
<p>Why? Because &#8220;community&#8221;, he said, was hard.</p>
<p>JCN outlined a hierarchy worth sharing (I am not sure he ever fleshed it out to this degree, but I&#8217;ve attempted to capture its spirit):</p>
<p>Level 1: <strong>Directory.</strong> This is what it sounds like. A listing of people or things with some meta data attached. Limited communication or other functionality.</p>
<p>Level 2: <strong>Network.</strong> Multiple virtual representations of people or things with meta data attached with the ability to communicate and/or interact in some way with one another.</p>
<p>Level 3: <strong>Community.</strong> All the features of a network, with the addition of actively expressed and shared interests, values and a collective sense of ownership and responsibility for the space.</p>
<p>True community requires a lot of time and hard work to develop &#8211; online or off, and the Indaba team has shed its share of blood, sweat and tears building its community of musicians. My friend and another Indaba co-founder, <a href="http://www.indabamusic.com/people/mantis">Mantis Evar</a>, has been largely responsible for this effort &#8211; at first attracting musicians to list themselves in our directory, then spurring them to interact with one another inside a network, and finally setting an example of mutual respect and a shared love of music that others now follow, forming a true community online.</p>
<p>I think Mantis would say (although this is <em>not</em> a direct quote) that one of the reason communities are so hard is that even once you have built them, they require vigilant monitoring, maintenance and support. Someone has to set the example, and continue to set it over and over again. It takes highly involved and active leadership to maintain values and standards in the context of a community like Indaba&#8217;s, with its hundreds of thousands of individual personalities from all over the world who often do not agree with one another.</p>
<p><em>Why Community?</em></p>
<p>Whether or not a particular business really requires a true community to thrive depends on that businesses specific attributes and context. In many situations, having shared values and a common sense of ownership really does increase a product&#8217;s revenue potential. We knew community would be important at Indaba, because music is inherently social, collaborative, and perhaps most importantly, requires a degree of trust &#8211; both in a creative and critical sense.</p>
<p>On the flip side, many web companies believe they need &#8220;community&#8221; simply because it is a hot buzzword, without truly understanding the actual benefits that will accrue. As JCN and Mantis know all too well, community is a really, really hard thing to build, so it only makes sense to prioritize if the benefit is clear. In that spirit, if you happen to have Hulu Plus there a highly applicable scene in this episode of my favorite show, <a href="http://www.hulu.com/watch/6849/the-office-dunder-mifflin-infinity#s-p3-n4-sa-i0">The Office</a>. Ryan attempts to explain why the new Dunder-Mifflin paper website <em>needs</em> social networking features.</p>
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		<title>Sony, Apple, and Thoughts on the Importance of Design and User Experience</title>
		<link>http://siliconbowery.com/2011/10/17/sony-apple-and-thoughts-on-the-importance-of-design-and-user-experience/</link>
		<comments>http://siliconbowery.com/2011/10/17/sony-apple-and-thoughts-on-the-importance-of-design-and-user-experience/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 16:54:06 +0000</pubDate>
		<dc:creator>matthewsiegel</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://siliconbowery.com/?p=376</guid>
		<description><![CDATA[I found myself in a Sony store at the Cherry Creek mall in Denver yesterday, and came to some (interesting?) conclusions about product design and user experience. Obviously the fact that Apple ate Sony&#8217;s lunch in multiple departments is not news, but I think my visit to the store encapsulated that story well. First , &#8230; <a href="http://siliconbowery.com/2011/10/17/sony-apple-and-thoughts-on-the-importance-of-design-and-user-experience/">Continue reading <span class="meta-nav">&#187;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siliconbowery.com&amp;blog=3133318&amp;post=376&amp;subd=matthewsiegel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://currentworld.net/wp-content/uploads/2011/09/Sony-HMZ-T1-3D-headset.jpg" alt="" width="312" height="234" />I found myself in a Sony store at the Cherry Creek mall in Denver yesterday, and came to some (interesting?) conclusions about product design and user experience. Obviously the fact that Apple ate Sony&#8217;s lunch in multiple departments is not news, but I think my visit to the store encapsulated that story well.</p>
<p>First , I couldn&#8217;t help but notice that Sony has an incredible breadth of electronics with a major wow-factor. Walking through the store one can&#8217;t help but marvel at the 3D tvs, PS3 games, SLRs, etc. Apple stores are cool, but from a product perspective the only things you can really touch and experiment with are computers. At Sony, I picked up this virtual reality / 3D headset thingy, and started to play Gran Turismo. I literally had an ear-to-ear smile. It&#8217;s always fun when a piece of consumer electronics can elicit such an enthusiastic response.</p>
<p>Then the reality hit me. There was sticky glue from the nose piece of this thing stuck to my face. Evidently Sony used some cheap adhesive to attached a rubber piece to the device, and as it slid off my head it left behind a lovely residue. My first thought: Steve Jobs would have NEVER allowed this to happen. It was such a shame too &#8211; I was so captivated by this marvel of entertainment technology, only to have that feeling stamped out by some really careless product design.</p>
<p>I left the store to meet up with my fiancee, but returned once again when she decided to go shoe-shopping. I decided to return to the headset at Sony that had so wowed (and disappointed) me earlier, only to find little blank screens inside the headset. Upon asking an employee what the problem was, he informed me that the PS3 to which the headset was attached had overheated. Evidently the designers of this store, which is meant to showcase products like the PS3, failed to design cabinets with proper ventilation for high-power electronics, leading to their frequent failure. Again, Steve would NEVER have allowed this to happen.</p>
<p>If the products at the Sony store weren&#8217;t amazing, I probably wouldn&#8217;t have even bothered to write this post. But I was so upset precisely because I was having such a great time, only to have the experience ruined twice &#8211; first by poor product design, and then by poor store/experience design. I can&#8217;t help but think that Sony already did the hard work &#8211; they developed technologies that are truly innovative and entertaining. If they could only design a nose piece that remains attached to its device, or take simple product needs into account when designing their stores, they could be KILLING it. If Steve Jobs taught us anything, it&#8217;s that seemingly small details can make or break a product&#8217;s success in the market. In fact, they are sometimes the most critical factors for the consumer.</p>
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		<title>Evolution of the (Silicon) Bowery</title>
		<link>http://siliconbowery.com/2011/10/11/evolution-of-the-silicon-bowery/</link>
		<comments>http://siliconbowery.com/2011/10/11/evolution-of-the-silicon-bowery/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 03:20:29 +0000</pubDate>
		<dc:creator>matthewsiegel</dc:creator>
				<category><![CDATA[newyork]]></category>
		<category><![CDATA[startups]]></category>

		<guid isPermaLink="false">http://siliconbowery.com/?p=368</guid>
		<description><![CDATA[I titled this blog &#8220;Silicon Bowery&#8221; because my company, Indaba Music, has been located on the Bowery in lower Manhattan since 2006. We have space in a renovated building that used to be a flophouse called The Windsor Hotel. For those who don&#8217;t know, the Bowery is a historic area at the intersection of the Lower East &#8230; <a href="http://siliconbowery.com/2011/10/11/evolution-of-the-silicon-bowery/">Continue reading <span class="meta-nav">&#187;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siliconbowery.com&amp;blog=3133318&amp;post=368&amp;subd=matthewsiegel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-370" title="bowery" src="http://matthewsiegel.files.wordpress.com/2011/10/bowery.png?w=295&#038;h=300" alt="" width="295" height="300" /></p>
<p>I titled this blog &#8220;Silicon Bowery&#8221; because my company, <a href="http://www.indabamusic.com">Indaba Music</a>, has been located on the Bowery in lower Manhattan since 2006. We have space in a renovated building that used to be a <a href="http://en.wikipedia.org/wiki/Flophouse">flophouse</a> called The Windsor Hotel. For those who don&#8217;t know, the Bowery is a historic area at the intersection of the Lower East Side, Chinatown, Soho, Noho and Nolita. For many years throughout the 70s, 80s and 90s it was a high crime area, and earlier in the late 19th and early 20th centuries it was a hotbed fornew immigrant communities (see The Gangs of New York for a dramatized account of the area).</p>
<p>When we moved in above a Bowery restaurant supply company in 2006 the adjoining Soho neighborhood was already filled with digital agencies and a number of creative start ups. And since then, we&#8217;ve seen the arrival of Whole Foods, Pulinos (a great Italian restaurant from the owner of Balthazar), The swanky Bowery Hotel, and the <a href="http://www.newmuseum.org/">New Museum</a> of Modern Art. There are even some snazzy art galleries now mixed in among the restaurant supply shops and the Bowery Mission, our local homeless shelter. And of course, great venues like The Bowery Poetry Club are still around. Unfortunately, we also saw the departure of famed CBGB across the street, and its replacement by a John Varvatos store.</p>
<p>For the first time, I really feel like a real tech community is coalescing around the Bowery. This year, <a href="https://foursquare.com/">Foursquare</a> took office space in the old Village Voice building up the street towards Cooper Union. <a href="http://www.scratch.com/">Scratch DJ Academy</a> took space in the same building. And an unidentified start up has taken up residence in a building across the street from <a href="http://www.indabamusic.com">Indaba</a>. We don&#8217;t know who they are, but they look young and tech savvy. We are attempting to communicate via hand signals and carrier pigeon. And today, <a href="http://www.indabamusic.com/people/816105667">J.J.</a> and I were leaving the office and overheard a young man say the words &#8220;Amazon Web Services&#8221; into his iPhone as he nearly tripped over a homeless man. I don&#8217;t know which company he works for, but I know he&#8217;s part of the increasingly silicon Bowery.</p>
<p>&nbsp;</p>
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		<title>Checklist for Marketing a New Product</title>
		<link>http://siliconbowery.com/2011/09/16/checklist-for-marketing-a-new-product/</link>
		<comments>http://siliconbowery.com/2011/09/16/checklist-for-marketing-a-new-product/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 01:58:38 +0000</pubDate>
		<dc:creator>matthewsiegel</dc:creator>
				<category><![CDATA[marketing]]></category>
		<category><![CDATA[startups]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://siliconbowery.com/?p=354</guid>
		<description><![CDATA[I&#8217;ve been asked a lot lately about the process of marketing a new product. In particular, how does one go about generating initial buzz and adoption of a new consumer web or mobile application? Since this has been coming up a lot lately, I figured I&#8217;d organize my thoughts here. The plan I outline in &#8230; <a href="http://siliconbowery.com/2011/09/16/checklist-for-marketing-a-new-product/">Continue reading <span class="meta-nav">&#187;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siliconbowery.com&amp;blog=3133318&amp;post=354&amp;subd=matthewsiegel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been asked a lot lately about the process of marketing a new product. In particular, how does one go about generating initial buzz and adoption of a new consumer web or mobile application? Since this has been coming up a lot lately, I figured I&#8217;d organize my thoughts here.</p>
<p>The plan I outline in this post comes very much from a scrappy entrepreneurial perspective &#8211; what are the easiest, highest-value things a company can do for the least (if not zero) amount of money to start acquiring users? As an entrepreneur, I am always looking for the low hanging fruit. This question is asked and answered very differently at big companies and business schools however, and I don&#8217;t claim that it addresses those contexts fully. This post is not a checklist for academia, instead it is a rough guide for the cash-strapped tech startup.</p>
<p><strong>Prep Work</strong></p>
<p>Before marketing any product it is important to sit down and hash out thoughtful answers to some seemingly simple questions. Make time to discuss these questions with your team, with target users, with anyone you can think of. Get as many opinions as possible.</p>
<p><em>What is the product&#8217;s value proposition? </em>Think about the real benefit people are going to get. What problem does it actually solve? Sometimes entrepreneurs think they are building a product for one thing when in fact it is really for something entirely different. Discuss use cases, brainstorm, and be creative. Challenge your assumptions.</p>
<p><em>Who is your target user/customer?</em> This question is similar to the previous one, but here you will want to test your assumptions about the customer to whom the value proposition is really important. A good process, but by no means the only one, is to develop profiles of example users, sometimes called &#8220;personas.&#8221; Include everything from their demographics down to the websites they frequent and the music they like. This information will be critical to your marketing program. Without it you won&#8217;t know who to target.</p>
<p>After you answer these two questions, you can develop the marketing messages you will use to tell people about your product. Get these organized &#8211; there&#8217;s a lot to do in the following plan and you need consistent, effective messaging that tells the right story to the right people.</p>
<p><strong>1. Generate Buzz with Early-Adopters </strong>(PR)</p>
<p><em>Secure high-visibility digital PR. </em>Early adopters reach blogs like TechCrunch and Silicon Alley Insider. The right story, good relationships, smiles, and handshakes can get your product coverage, sometimes even prior to launch.</p>
<p><em>Line up key influencers with significant social media reach.</em> There are now tons of influential technologists, celebrities, and others who are brands in their own rights. These people have tremendous marketing power; a celebrity with millions of Facebook fans can successfully hype a product with a single post. Getting them excited and committed to trying and talking about your product can be a big win.</p>
<p><strong>2. Launch with Built-In Reach </strong>(Business Development)</p>
<p><em>Source a small number of key pre-launch product partners.</em> This one is a big deal. If your product can in any way be embedded in, bundled with, or linked to by partner products with existing reach to target customers you can potentially launch with a lot of eyeballs on day one. This isn&#8217;t easy &#8211; especially if you don&#8217;t have a fully -baked product, and you&#8217;re trying to convince partners with screen shots and partial demos, but it is always worth pushing hard on.</p>
<p><em>Line up high-probability post-launch product partners.</em> You are going to have leftovers from the first push; partners who said &#8220;that&#8217;s great, but come back after you launch it.&#8221; Immediately after launch, these are the partners to go after aggressively. There will also be partners you didn&#8217;t approach in the first round because you knew that without a working product they&#8217;d be unlikely to sign on. Post-launch is the time to approach these potential partners as well.</p>
<p><strong>3. Leverage Available Channels to Go Straight to Target Customers </strong>(Direct Marketing)</p>
<p>Typically direct marketing tactics like email and advertising cost money.  That said, there will be partners you develop relationships with that may not give you the product integration you want, but will give you access to their customer lists / audiences in exchange for some non-monetary value. Partners can be persuaded to promote your product through their e-mail lists, ad inventory, and social media channels if you can offer them some special access to your product or an exclusive benefit that they can get value from. Be creative with these sorts of deals. If there is media reaching your target users, you should do what you can to access it.</p>
<p>Even if you have a great product, doing all of the above doesn&#8217;t guarantee that it will be a runaway success with viral adoption on day one. What it <em>will</em> do is guarantee that you will get a sense of what users/customers initially think of your product. It will give you a timely sense of whether you have something with potential, or something that needs to be tweaked or even re-thought completely before gaining the legs to spread more widely.</p>
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		<title>How Media Creation is Overtaking Consumption</title>
		<link>http://siliconbowery.com/2011/08/25/how-media-creation-is-overtaking-consumption/</link>
		<comments>http://siliconbowery.com/2011/08/25/how-media-creation-is-overtaking-consumption/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 20:38:35 +0000</pubDate>
		<dc:creator>matthewsiegel</dc:creator>
				<category><![CDATA[indabamusic]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[social media]]></category>
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		<guid isPermaLink="false">http://siliconbowery.com/?p=344</guid>
		<description><![CDATA[For most of media history, we have been creatures of consumption. Large corporations and centralized distribution operations pushed a small amount of expensive, high-quality content at us. Think film studios, record labels, the big book publishers, etc. Because the tools needed to create content were scare, and the financing needed was great, this system perpetuated &#8230; <a href="http://siliconbowery.com/2011/08/25/how-media-creation-is-overtaking-consumption/">Continue reading <span class="meta-nav">&#187;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siliconbowery.com&amp;blog=3133318&amp;post=344&amp;subd=matthewsiegel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.best-tshirts-ever.com/schrodingers-cat-t-shirt"><img class="alignleft size-medium wp-image-345" title="cat" src="http://matthewsiegel.files.wordpress.com/2011/08/cat.jpg?w=270&#038;h=240" alt="" width="270" height="240" /></a>For most of media history, we have been creatures of consumption. Large corporations and centralized distribution operations pushed a small amount of expensive, high-quality content at us. Think film studios, record labels, the big book publishers, etc. Because the tools needed to create content were scare, and the financing needed was great, this system perpetuated itself.</p>
<p>As any industry observer now knows, the tools of creation have been democratized, so that increasingly anyone, anywhere can create and distribute high quality film, music, or literature. These new decentralized content creators are bound only by their passion and talent. The degree to which they are empowered to create and distribute content varies by media type, as well as by more mundane variables like internet penetration and income, but the trend is the same across all media. <strong>We are now creatures of <em>creation</em>, as well as consumption. Increasingly, we do not consume media without also altering it.</strong></p>
<p><strong></strong>In music, the major labels touch only a few thousand artists, but over 12 million indie acts have uploaded music to MySpace. The market of creators who haven’t yet recorded their art is even larger &#8211; in the US alone, over 90 million people play an instrument (Gallup). The same is true in film and video. On the high-end, over 2 million indie filmmakers have uploaded content to the prosumer-targeted service Vimeo, but <em>1 in 7 U.S. adults has uploaded video to the internet</em>, over 34 million people (Vimeo, Pew).</p>
<p>A few years ago the phrase “user-generated content” was all the rage – my business partner Dan and I were even invited to speak at the “User-Generated Content Expo” in San Jose. Nowadays I hear that phrase less and less. I think perhaps because it is becoming redundant. All content is somehow “user”-generated, or at a minimum, leaves itself open to some form of user modification or interaction. <strong>Increasingly the laws of quantum mechanics apply to the media we consume – we cannot observe the content without also altering it.</strong> Schrödinger&#8217;s cat is simultaneously both dead and alive, until of course we observe it in either state. The same might be said of an unfinished stem package posted online for remixing, or a movie trailer released without music for the masses to score (both real examples from Indaba Music). None of us know what this media will become until we engage with it and observe the outcome.</p>
<p><img class="alignleft size-medium wp-image-347" style="border-color:initial;border-style:initial;" title="Picture1" src="http://matthewsiegel.files.wordpress.com/2011/08/picture11.png?w=300&#038;h=193" alt="" width="300" height="193" /></p>
<p>Nowhere is the power of consumer creation more observable than in the recorded music business.<strong> </strong>Over the last few years we’ve seen a $13 billion industry cut in half. But at the same time, we’ve seen consumers spend upwards of $7 billion / year on the stuff used to create music – instruments, software, cables, etc. This means that 2011 will likely be the first year in which U.S. consumers spend more money <em>creating </em>music than they do <em>consuming</em> it. This shift obviously has huge implications for media businesses, because an increasing share of consumer income is flowing to content creation rather than consumption. But it also has fascinating implications for culture and society as well.</p>
<p><strong>What does it mean to be a culture of content <em>creators</em>?</strong> Ironically it might mean that even as more of us are empowered to be <em>creators</em> – musicians, filmmakers, artists – fewer of us will be empowered to actually make a living creating media. It’s simple arithmetic: When consumers had fewer choices, their media spend flowed to a smaller number of content creators. Each creator received a greater share of every dollar. Now, consumers can quickly and easily consumer media created by innumerable creators, so less money flows to each creator.</p>
<p>I for one think that this irony will be short-lived. More people creating and interacting with more media will mean more opportunities for revenue generation. Content creators just need time to figure out what those revenue streams are. More on this to follow.</p>
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		<title>What Apple is Doing with All Its Cash</title>
		<link>http://siliconbowery.com/2011/08/16/what-apple-is-doing-with-all-its-cash/</link>
		<comments>http://siliconbowery.com/2011/08/16/what-apple-is-doing-with-all-its-cash/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 12:51:27 +0000</pubDate>
		<dc:creator>matthewsiegel</dc:creator>
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		<description><![CDATA[Just saw this sign on the 5th ave. Apple store. Seems like a positive ROI idea&#8230;. &#8220;We&#8217;re simplifying the Fifth Avenue cube. By using larger, seamless pieces of glass, we&#8217;re  using just 15 panes instead of 90.&#8221; Would be cool if they said &#8220;and we&#8217;re using the old panes to construct a homeless shelter, albeit &#8230; <a href="http://siliconbowery.com/2011/08/16/what-apple-is-doing-with-all-its-cash/">Continue reading <span class="meta-nav">&#187;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siliconbowery.com&amp;blog=3133318&amp;post=340&amp;subd=matthewsiegel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Just saw this sign on the 5th ave. Apple store. Seems like a positive ROI idea&#8230;.</p>
<p>&#8220;We&#8217;re simplifying the Fifth Avenue cube. By using larger, seamless pieces of glass, we&#8217;re  using just 15 panes instead of 90.&#8221;</p>
<p>Would be cool if they said &#8220;and we&#8217;re using the old panes to construct a homeless shelter, albeit a see-through one.&#8221;</p>
<p><img style="display:block;margin-right:auto;margin-left:auto;" src="http://matthewsiegel.files.wordpress.com/2011/08/wpid-img_20110816_084855.jpg?w=750" alt="image" /></p>
<p>&nbsp;</p>
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		<title>Major Change for Facebook?</title>
		<link>http://siliconbowery.com/2011/08/04/major-change-for-facebook/</link>
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		<pubDate>Thu, 04 Aug 2011 19:29:14 +0000</pubDate>
		<dc:creator>matthewsiegel</dc:creator>
				<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
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		<guid isPermaLink="false">http://siliconbowery.com/?p=332</guid>
		<description><![CDATA[In a previous post I talked about Edgerank, the algorithm Facebook uses to determine what shows up in people&#8217;s Facebook feeds, and its importance to advertisers. I wondered why more attention wasn&#8217;t being paid to it. Someone was paying attention, because the WSJ is reporting that advertiser complaints are forcing Facebook to make changes to &#8230; <a href="http://siliconbowery.com/2011/08/04/major-change-for-facebook/">Continue reading <span class="meta-nav">&#187;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siliconbowery.com&amp;blog=3133318&amp;post=332&amp;subd=matthewsiegel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="Facebook" src="http://fastcache.gawkerassets.com/assets/images/7/2011/08/0804_facebook.jpg" alt="" width="230" height="130" />In a <a href="http://siliconbowery.com/2011/07/27/facebook-likes-in-the-context-of-edgerank/">previous post</a> I talked about Edgerank, the algorithm Facebook uses to determine what shows up in people&#8217;s Facebook feeds, and its importance to advertisers. I wondered why more attention wasn&#8217;t being paid to it.</p>
<p>Someone was paying attention, because the <a href="http://online.wsj.com/article/SB10001424053111903366504576486583425923862.html?mod=WSJ_Tech_LEFTTopNews">WSJ is reporting</a> that advertiser complaints are forcing Facebook to make changes to the newsfeed. Supposedly these will make it easier for more content to show up &#8211; a boon for advertisers and brands trying to get noticed.</p>
<p>I think this is a serious development, and potentially a really bad sign for Facebook. Remember what happened to MySpace when they plastered ads everywhere? For a long time it seems as if there has been a healthy tension at Facebook between the product folks (led by Zuckerberg) and the sales/monetization folks (the &#8220;adults&#8221;). Media companies all need this tension, otherwise they risk becoming amazing services that make no money, or cheap, tacky billboards that sacrifice long-term value for short-term revenue. We might be seeing a shift in this power dynamic at Facebook&#8230;</p>
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